1e
1e| Frequency | common |
|---|---|
| Number appearing | 40-400 |
| Armor class | 6 |
| Move | 6 |
| Hit dice | 1-1 |
| % in lair | 50% |
| Treasure type | K (C) |
| Damage per attack | 1-6 or by weapon |
| Special attacks | none |
| Special defenses | none |
| Magic resistance | standard |
| Intelligence | average (low) |
| Alignment | lawful evil |
| Size | S (4' tall) |
| Terrain type | subterranean, hill |
| Morale | 8 |
Goblins are small humanoids with squat, hunched builds and yellow-orange to deep red skin. Wide flat faces, broad noses, and pointed ears mark them out; their eyes glint dull red or yellow-green in torchlight. They favor caves and warrens in hill country and the upper reaches of the underdark, where their colonies dig elaborate tunnels and fight near-constant inter-tribal feuds.
A goblin band is opportunistic and quick to retreat when outmatched, but ferocious in ambush. They prefer night raids on isolated farmsteads to pitched battle, and a tribe's reputation rests on its hoard far more than its martial skill.
5e
5e| Armor class | 15 (leather armor, shield) |
|---|---|
| Move | 30 ft. |
| Hit dice | 2d6 |
| Damage per attack | scimitar 1d6+2 slashing or shortbow 1d6+2 piercing |
| Special attacks | Nimble Escape: disengage or hide as bonus action |
| Intelligence | 10 |
| Alignment | neutral evil |
| Size | Small |
A goblin in this rendering is a small, wiry humanoid the size of a young child, with rough orange-brown skin, oversized ears, and a mouth full of sharp teeth. They are fast — preternaturally so, slipping from cover to cover in melee — and they raid in packs from cave warrens and ruined fortifications.
A typical band is led by the strongest warrior; among the larger tribes goblin shamans wield rudimentary magic. They have a fractious relationship with hobgoblins and bugbears, often subjugated by the larger goblinoids.
bfrpg
bfrpg| Number appearing | 2d4 ,Wild 6d10, Lair 6d10 |
|---|---|
| Armor class | 14 (11) |
| Move | 20' Unarmored 30' |
| Hit dice | 1-1 |
| Treasure type | R each; C in lair |
| Damage per attack | 1 weapon (1d6 or by weapon) |
| Morale | 7 or see below |
Goblins are small, wicked humanoids that favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. An adult goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually bright and crafty-looking, varying in color from red to yellow. A goblin's skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. They have Darkvision with a 30' range.
The statistics given above are for a standard Goblin in leather armor with a shield; they have a natural Movement rate of 30' and a natural Armor Class of 11.
Some goblins ride dire wolves into combat, and large groups of goblins will often employ them to track and attack their foes.
Special Abilities
Darkvision — 30' range.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 40d10 |
| Armor class | 6 |
| Move | 60-ft |
| Hit dice | 1-1 |
| % in lair | 40% |
| Damage per attack | 1d6 or by weapon |
| Special attacks | None |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Average (low) |
| Alignment | Lawful evil |
| Size | Small (4-ft tall) |
Goblins are tribal, with the strongest ruling the tribe. The tribes all owe fealty to the goblin king. Some think goblins are a distant cousin to kobolds, and like their cousins they prefer to live underground. They detest direct sunlight, and will fight at -1 if exposed to it. They have infravision with 60-ft range.
Goblins are good cavers and have a chance (25%) to note new or unusual construction.
Goblins have a deep racial hatred of gnomes and dwarfs and will attack them on sight.
Goblins speak kobold, orcish, hobgoblin, lawful evil, and their own foul tongue.
See also: Nilbog (under "Other Creatures").
Goblins are small evil creatures with red eyes and a yellow to red coloured skin tone. They typically wear leather armour. They have an average lifespan of 50 years.
Special Abilities
Sunlight Weakness — Fight at -1 if exposed to direct sunlight.
Infravision — 60-ft range.
Caving Knowledge — 25% chance to note new or unusual construction.
Racial Hatred — Deep racial hatred of gnomes and dwarfs. Attack them on sight.
shadowdark
shadowdark| Armor class | 12 |
|---|---|
| Move | near |
| Hit dice | 1 |
| Damage per attack | 1d6 weapon |
| Intelligence | low |
| Alignment | chaotic |
| Size | small |
| Morale | 5 |
In ShadowDark the goblin is one more wretched thing the darkness produces. Small, mean, fast in shadow, and given to ambush. A torch is the only reliable defence against them; in the dark of a warren they outnumber and outmaneuver every party that comes for their hoard.